Castlevania Judgment Iso Ntsc And Pal Cartridge
Damn link is broke. Or site is down There used to be a release list on the link not sure if it was PAL though. To get the full list I think an email to Nintendo would be required as they probably are the only people who would have this info or maybe Bandai as they handled Nintendo official uk business for a while. Who is in charge of Nintendo's UK operations? I don't know where to look, but if anybody can get me a name I will email/ send a letter to that person and ask for a SNES PAL release list. In fact if a few people did the same they might be willing to email/ send a letter a reply back, just a thought.
Castlevania Judgment Iso Ntsc. Nintendo Wii. Part of Nintendo’s New Play Control! MAJ: Nouveaux liens + jeux PAL Wii U pour disque dur!!! Dungeon Siege: Throne of Agony PSP (USA) ISO Download - See More. Castlevania: Order of Ecclesia NDS ROM (EUR) -.
I would be very interested in seeing that list also. Germany got Megaman X2 and X3 and we didn't in the UK as well. Wasn't Soul Blazer only released in a couple of countries as well? Terranigma was UK and Germany I believe. On a similar note, Australia got a PAL N64 version of Snowboard Kids 2 and Europe didn't at all.
Starwing competition cart you say?;) Very nice Mayhem, if you don't mind me asking where did you get it from? I also see that it's doesn’t have a product code on the cartridge. That a very nice collectors piece!! Megaman X2 did get released over here as I have a copy and so did Megaman X3 I think, they along with Breath of Fire 2. Were released by the dreaded Laguna Video Games who were not and English company and who only ever supplied a handful of copies of their games to the UK.
If you check in their manuals the English language pages were normally at the back rather than the front, they also released Megaman 7 and Final Fight 3 which are just as hard to track down. They also published some games on the Sega Saturn like Hebereke’s Popoitto and a few GB games like Megaman 4, which are as hard to find as their SNES titles. So if you ever see anything with Laguna Video Games on it buy it!! Terranigma did get released in France and Australia the latter having a white box design instead of the black design used for the other versions. Right I’m going to start making a list some time this week. Well here (goes I've list all the SNES games I can get my hands on and can confirm they were released in the UK and that they exist.
Now rather than me just checking ebay and the rom directory, I was wondering if other board members could list the titles they have? That way we can confirm 100% that games release in PAL and/or the UK, please can you list the cartridge code as well? I was going to list where I got my SNES titles from but all mine were bought in England. Even my Spain/Italy version of DKC3 only difference between the UK version is the box and manual the cartridge was universal for Europe. Also I've listed if any games supported the mouse, scope etc. And if they came with an extra like a map or a games specific poster, I've not listed the Nintendo advert posters, which were two a penny.
Note the Mega Man X2 code Mayhem I can even tell you who disturbed it in the UK if you want. Final note, my Mario All Stars came with the SNES so does the normal addition have a different code. The odd thing I noticed is that the Mortal Kombat 3 and Ultimate Mortal Kombat 3 have the same cartridge code, even the two different editions of Super Mario World don't use the same code. Well done Abhisara for finding that list. I will have a look through that list for games I have info on an add to it what I have.
I guess if a few of the lads in this thread do it aswell we can construct a fairly up to date list. Anybody going to look after the list so everyone can message that person or all we all just going to add to it. If anyone wants to do it by all means feel free I nominate Abhisara or S3M. It could be made into a thread or something.
Anybody chip in with any ideas aswell. I think a complete Euro/PAL release list will benefit all snes fans:D. Thanks for the list Abhisara, it makes a nice reference source, but I have spoted some mistakes with it.
Which is why I'm not going to copy across the information into to my list just yet. It appears VGRebirth is down at the moment, but it doesn't matter as at the minute as I would like to collect as much first hand information as possible before visiting other websites. Also on the list I'm making I'm not going to add a game's name to it till, someone lists the cartridge code.
That will include games I've seen and played, but just don't know the code to. That way we can confirm 100% the games release in PAL. Ideally I think the best idea is just to confirm each games released in the UK or PAL by just list one code we can worry about, the different versions later. Mayhem, Capcom never released any of their SNES games in Europe it was always down to other publishers to release them the same applied to the Saturn.
In fact they only recent set up a European HQ around 2002 I think. Just checking with my sources and there were two Competition cart in Europe one was for German the other one was for the rest of Europe and in English and I think that is the one you have Mayhem. Thanks for the codes anagrama and Mayhem already updated it check here! (sure if all the NTSC-UK members posted we would have a complete list. Also can someone check Lemmings I’m not sure if I have a UK version? There's a bunch more codes in this old DP thread: and other PAL SNES talk here: (Probs need to register to read it since I don't think guests can access that forum.) edit: and VGR's back up - Here's a search for all their PAL SNES stuff (;). Originally posted by kingston bj Pal Snes Must Die!
My mate had a Pal machine, and I used to cringe at how poor the games looked and ran on the machine. What are you on about, aesthetics wise it's almost identical to a Super Famicom. It's a bit slower on some games, but mostly the earlier games and most of them have faster sequels If you have a rip enuff T.v. Black borders are a distant memory as you can change the screen size.:happy. S3M Here are some games to add to the list of known games, seems a good idea to compile codes people can vouch for. Hope this list helps. If you have any questions just ask.
I know I have listed some you already have but take from the list what will be helpful to you. I think that is every SNES PAL/Euro release I own now listed in no particular order, only how they have been pulled out of boxes. Some games have been repeated yet again, but can be used as a definate ID on that game.
Damn are my eyes square now..everyone of the games listed has been checked by myself and does exist. This list doesn't include my USA games or my Jap games either:blink: EDIT: wow thats about 155 games listed, some will be doubles but damn your list should grow a bit now8) More Boxed Games Super Gameboy [ SNSP-A-SG(UKV) ] B.O.B. Pal Snes Must Die! My mate had a Pal machine, and I used to cringe at how poor the games looked and ran on the machine.
Don't you think we already know that, I myself have a PAL, US and Japanese SNES/SFC. You just have to learn to lift with the boarder and speed loss or get a switched SNES! Thanks for the list NeoClaret I'll get them added.
I'll have a look at DP and VGR later, anagrama but thanks for listing them looks like I will need to join DP. Also look at that list Abhisara, I can confirm it's missing at least three games, Captain Commando, Separation Anxiety and Super Adventure Island 2. Now I've seen Captain Commando and Separation Anxiety but I never seen Super Adventure Island 2. So I'm not 100% sure if it was released but their is a dreaded ROM of the PAL version however. Don't you think we already know that, I myself have a PAL, US and Japanese SNES/SFC.
You just have to learn to lift with the boarder and speed loss or get a switched SNES! Thanks for the list NeoClaret I'll get them added. I'll have a look at DP and VGR later, anagrama but thanks for listing them looks like I will need to join DP.
Also look at that list Abhisara, I can confirm it's missing at least three games, Captain Commando, Separation Anxiety and Super Adventure Island 2. Now I've seen Captain Commando and Separation Anxiety but I never seen Super Adventure Island 2. So I'm not 100% sure if it was released but their is a dreaded ROM of the PAL version however.I was only having a joke Anyway. One minute with a Pal Snes and my sledge-hammer would have to do it's business. Collectiing Pal Snes games is a nightmare scenario I would rather not imagine! I was only having a joke Anyway.
One minute with a Pal Snes and my sledge-hammer would have to do it's business. Collectiing Pal Snes games is a nightmare scenario I would rather not imagine!A sledge-hammer would make an intersting jig-saw puzzle of a PAL SNES might take a week or two to fix.;) Nightmare scenario is one word I think the Pal region has a lot of very hard to find games, to say the least. Trying to get them all boxed is even harder! Any way just to let you know I have updated the list thanks to NeoClaret support. Just a quick question NeoClaret did you list the full names as I noticed you shorten a few? Also did you get all your cartridges in the UK as your Super Bomber has a AUS code and your Kirby's Ghost Ghost trap has a different code to mine. Just check I didn't miss anything off the list.
Anyone willing to sell a bundle of these Snes games Mint/boxed complete to me?:D Just starting to collect for the Snes myselfCheeky Bugger, take a trip down to Gamestation. Anyway just updated the list following anagrama advise, so check it out here (Just check the official ROM list and it is missing games!
This is going to be much hard than I though it would be! Can't update for a few day now, but please keep those codes comming. Removed the letter Q as there was only one Q game Q-bert 3 and that didn't get released over here.:pft. Quote: Originally Posted by Ben_nintendo Anyone willing to sell a bundle of these Snes games Mint/boxed complete to me? Just starting to collect for the Snes myself P.M sent;) Here you go Kingston lj this vid is for you (Takes a bit to load) Check out this Mario Kart Track Time OMFG:blink: 10 mins to beat Super Mario World http://www.youtube.com/watch?v=oU1z4GDjgs8&search=snes.
Originally posted by S3M Any way just to let you know I have updated the list thanks to NeoClaret support. Just a quick question NeoClaret did you list the full names as I noticed you shorten a few? Also did you get all your cartridges in the UK as your Super Bomber has a AUS code and your Kirby's Ghost Ghost trap has a different code to mine.
Just check I didn't miss anything off the list. No i think I might have shortened a few, some are just bare carts but you have added full names to list anyway, thanks ( sorry for extra work ) My Super Bomberman was bought at Woolworths new back when I was at school. I can't even remeber which year.
I read a review in Super Pro and thought I'm getting that game. So it has only ever been owned by me:) but it came with an AUS code on from a UK retailer:wtf: I have never actually checked the outer box to see if it has a UK/EUR code on it guess I should. Kirby's Ghost Trap. I bought this off Ebay in Brand New condition about 2 years ago along with Daffy Duck Marvin Missions aswell.
Both games have GIGI stickers on them ( outer box ) and the guy I bought them off had 10 carts of each, Brand New. That could be why it is a different code, the box is in english though aswell as the instructions. Hope that answers what you wanted to know:D. Let me know if you need codes for any of the following (not on your list) and I'll dig them out. I think they're UK, but will need to check.
Izzy's Quest for the Olympic Rings Keving Keegan's Player Manager Micro Machines 2 Turbo Tournament NBA Jam TE Shaq Fu Super Dropzone The Lawnmower Man Wrestlemania The Arcade Game Jay If you could dig them out that would be great. Don't worry if they are not UK versions as I'll still list them anyway. NeoClaret, My Italian copy of DKC3 has a GIGI stickers on it. S3M You want to keep your eye on the winner of this auction to get the game codes or even email the seller, vast amount of games there.
CmdZViewItem To Snipe or not to Snipe that is the question..;) Indeed that's a very nice collection, but as I don't have an ebay account I don't think I can get in touch with either the seller or the buyer. Steamy pile, Super B.C Kid can't say I've see that one before thanks for the code. I've done a quick update to the list click here (http://www.geocities.com/shining3master/sneslist). Are you sure that wasn't Fatal Fury 2? Come to think of it I didn't even know Fatal Fury Special or 2 got a PAL release on the SNES. Yakumo It was the special version cause Geese, and some other Fatal fury 1 characters were in it.
I also didn't think either game had got a release here untill I saw it in Beatties. I never actually saw it in any other shop though.
I also never saw a Pal review for this either only NTSC reviews where it was stated it was a 32 meg cart and there were no character cuts unlike in the Pal version I got. Beatties managed to get a few exclusives I think dunno how though as they were quite small.
Few more for you. Boogerman a pick and flick - SNSP-AB4P-EUR Earthworm Jim2 - SNSP-A2EP-EUR Pocky and Rocky2 - SNSP-29-UKV Super Mario all Stars + Super Mario World - SNSP-5M-UKV Virtual Soccer - SNSP-VX-UKVThanks for the code smounty, I've added them now.
Also added a large number of UK and EUR codes, which now take's the list up to 332 games! Still more to added but I'm running out of codes!
Check here (Jay just need codes for The Lawnmower Man & Wrestlemania The Arcade Game. Can anyone confirm if Metal Combat got a UK release, otherwise I'll forever kick myself for not picking up that copy I saw in France. Need codes for some of the rare games like, Hagane, The Firemen & Super Adventure Island 1 & 2. Also double confirmed the codes for Tiny Toon Adventure: Wild & Wacky Sports and the god awful Rise of the Robots! Picked up mint copies of both games yesterday, I've wanted Wild & Wacky Sports for quite a while now so it was a suprise find!:D As for Shoju Fatal Fury Special Question, there was a European version and it was on a smaller cart to the US & JAP version.
So it was missing character and you can select Ryo from Art of Figthing form the start. Nasty stuff, sadly the uncut version was not released in Europe.:mad: I can only guess the other Fatal Fury games didn't sell well in Europe hence the cuts. Not that I ever saw a of copy of any of them in the shops here in the UK. As for Shoju Fatal Fury Special Question, there was a European version and it was on a smaller cart to the US & JAP version. So it was missing character and you can select Ryo from Art of Figthing form the start.
Nasty stuff, sadly the uncut version was not released in Europe.:mad:Ah, so it was released in the UK. Bloody stupid cutting out stuff though. Makes it even less likely to sell. That's the first time I've ever heard of such a nasty cut to a console game. As for selecting Ryo from the begining, that couldn't be done on the Japanese version either.
You had to do a cheat code at the Sarus logo when the game started up. Thanks for the codes trackNine, got any of the others I'm missing? I think it's around 200-300!There's probably a few more than this, but sifting through your list and then a few hundred from my collection for the missing games is. Thanks for that extra set of codes trackNine.:) If you find any other's missing just drop me a line, but I'm in no hurry so take all the time in the world. I've already added all the games you listed and a couple more.
I had already listed Spiderman and Venom - Separation Anxiety and Ramna 1/2, but I had spelled Ramna wrong and had listed separation Anxiety differently. This has now been corrected, thanks to you.
By the way trackNine some of those games are hard to find, well done on tracking them down.:happy: Right I've run out of UK codes, so if anyone knows of a UK games not list please list me know. As I'm going to start adding Australia, French and Germany codes for none listed games next.
So Ideally I would like to sure up the UK list first, any one got a UK code for Lagoon as only the French version is currently listed. Right here a quick list of games with questionable PAL releases can anyone confirm their release or not. Pictures and/or codes wanted.
Beethoven's 2nd Gunforce - Battle Fire engulfed Terror Island Inspector Gadget Mr. Tuff Tinhead Tin-Star Baseball 2020 NHLPA Hockey '94 Speedy Gonzales Latest FAQ update here (NeoClaret, yup I was very pleased with Wild & Wacky Sports, only thing I'm not keen on is the bright pink boxed, it almost glows in the dark. Thanks for everone support so far I'm suprised how rapidly it's grown!:D. I had already listed Spiderman and Venom - Separation Anxiety and Ramna 1/2, but I had spelled Ramna wrong and had listed separation Anxiety differently.
This has now been corrected, thanks to you. Actually, these guys are right, your spelling was correct in the first instance. I'm afraid that particular spelling was a typo on my part. Sorry, i really should proof read a post before I post, hence the ninja edit on that post to enter the Joe and Mac code I'd left blank. Right I've run out of UK codes, so if anyone knows of a UK games not list please list me know.
As I'm going to start adding Australia, French and Germany codes for none listed games next. So Ideally I would like to sure up the UK list first, any one got a UK code for Lagoon as only the French version is currently listed.
Check below, there's a few more UK codes from my lot, plus the UK lagoon code. I'll keep it to UK/Euro carts for the moment. Note: Sorry if there's any dupes, I've scanned your list and the following don't seem to be there but I do seem to have a knack for missing the obvious. ------------------------------------------- Blackhawk: SNSP-6Z-EUR Claymates: SNSP-Y5-UKV Death and Return of Superman, The: SNSP-9D-UKV Lagoon: SNSP-LA-UKV Lucky Luke: SNSP-ALYP-NOE Mohawk & Headphone Jack: SNSP-AJYP-EUR Mr Nutz: SNSP-N8-UKV Operation Starfi5h: SNSPAOSP-EUR Pagemaster, The: SNSP-APMP-EUR Seaquest DSV: SNSP-ASQP-EUR Smurfs, The: SNSP-8R-UKV Soccer Kid: SNSP-YK-UKV Timone & Pumbaa's Jungle Games: SNSP-AJ9P-EUR. Opp’s, that was my fault, oddly enough I typed in Ramna in on ebay and got some results back.:blink: Illiterate world I guess!;) Well the names have now been corrected. Have to admit I never once saw Ranma 1/2 for sale in the UK!
Just double checked the list and I need UK codes for: Space Invaders Wario's Woods Vegas Stakes Nigel Mansell's World Championship Racing So if anyone got them drop me a line, I’ll give it another day then I’ll start adding foreign PAL codes. No dupes this time trackNine they all needed to go on so thanks again.
By the way your not the only person who tends to forgot to proof read, I have a bad habit of doing it myself. Hence why most of my posts have an edit line at the bottom. So a quick questions does Operation Starfi5h have a subtitle?
As the MD and Amiga versions had slightly different names and did you mean to swap the s in fish with a 5? Well we are now up to 377 SNES listed games, great going people and has anyone had a look at the list of games I left on the previous page about suspect PAL releases? Thanks once again trackNine Updated list here (http://www.geocities.com/shining3master/sneslist). Just double checked the list and I need UK codes for:Vegas Stakes: SNSP-VS-UKV Nigel Mansell's World Championship Racing: SNSP-M8-UKV So a quick questions does Operation Starfi5h have a subtitle?
As the MD and Amiga versions had slightly different names and did you mean to swap the s in fish with a 5?Nope, no subtitle. And yes, I did mean to put a 5 instead of an 's' in the name.
That's actually how it's spelled, with 'FI5' highlighted in different colours to represent the organisation Pond works for. OPERATION STARFI5H I'll see if I can dig out the codes for the other 2 games you're after. One more to add: Dragon Ball Z Hyper Dimension - [SNSP-AZIF-EUR] Everything else in my collection is already on the list.Thanks Abhisara, I'll get that added. Right I've exhausted all my PAL UK games code list. So I'm now going to include all none UK PAL codes. So start posting if you've got any. EDIT Just finished the # and A list, only games I don't have codes for are: Al Unser Jr.'
S Road To The Top Adventures of Dr. Franken, The (Seen) ActRaiser 2 (Seen) I've also seen two of the three titles and Aladdin and Atari Hits are listed under their full names, but I believe that is all the A games. List here (http://www.geocities.com/shining3master/sneslist). Uh, damn, this post is going to make a few guys unhappy (you too s3m, sorry). Damnit anagrama, why didn't you contact me about this let me first tell you i'm the guy doing the PAL SNES (along various others) list at Digital Press. As anagrama mentioned the online version is very much out of date. Let me assure you that the local version i have is MUCH MORE detailed.
To tell the truth it is so detailed that it basically makes your list obsolete s3m, i'm afraid. The only difference and current plus of yours is the focus on UK, i'm from Germany so the current data focus of my list is a little bit closer to Germany than to the UK, but not too much. And all of the additional UK info in this thread will of course be incorporated into my DB Now, the good news is that your work wasn't done without any future use. There's some nice info and a few missing codes in there. On the other hand, truth to be told, you can basically stop working on your list:/ If you'd like to join up, contact me at hydr0xATgmx.net because there is such a great interest in this topic i'll share some lists with you guys which only show a fraction of the whole database though. Before i do so let me say this: if you have ANY UK (or AUS) specific SNES info that hasn't been mentioned in here yet, feel free to share it.
It'll make it's way into the database ok, the lists: complete basic list of PAL snes games (europe&australia), very quick&dirty job (pal games using special chips (games released as pal but not us (games released as pal ONLY (nowhere else in the world) ((yeah, i know that lists contains faults still, Whirlo anyone?:D) pal games with sram (save function) (pal games using mouse/scope/multitap (games released as pal and us, but with different names (us games not released as pal (http://www.students.uni-marburg.de/%7EBaart/snes/pdf/usexclusives.pdf). Uh, damn, this post is going to make a few guys unhappy (you too s3m, sorry). Damnit anagrama, why didn't you contact me about this let me first tell you i'm the guy doing the PAL SNES (along various others) list at Digital Press. As anagrama mentioned the online version is very much out of date. Let me assure you that the local version i have is MUCH MORE detailed. To tell the truth it is so detailed that it basically makes your list obsolete s3m, i'm afraid. The only difference and current plus of yours is the focus on UK, i'm from Germany so the current data focus of my list is a little bit closer to Germany than to the UK, but not too much.
And all of the additional UK info in this thread will of course be incorporated into my DB Now, the good news is that your work wasn't done without any future use. There's some nice info and a few missing codes in there. On the other hand, truth to be told, you can basically stop working on your list:/ If you'd like to join up, contact me at hydr0xATgmx.net because there is such a great interest in this topic i'll share some lists with you guys which only show a fraction of the whole database though.
Before i do so let me say this: if you have ANY UK (or AUS) specific SNES info that hasn't been mentioned in here yet, feel free to share it. Well, i'm free to have an opinion, eh, and i only said i think my database makes your list obsolete (which per definition it does as yours contains no info mine doesn't). Again with the slightly arrogant statement, as what you have just said isn't 100% true if you look at my list you will noticed I point out which games come with bonus map and posters among other things. About the 'borrowing' of information you should rethink that. 1) no user stated anything like 'for use with s3m list only' when posting the codes he owns 2) it's just information, a code is a code, no matter where i got it from (not that i'm missing too many mentioned here, and if i am, only country variations), there's absolutely no copyright on sth like a production number. But it's good manners to ask, before taking.:happy: I didn't demand that you stop your project, in fact, i don't really care as it doesn't influence my work at all. And yes, i was worried about sth, namely that you 'waste' your time and talent on sth that's already.
Done:/ Your post came across in a very demanding manner and how may I ask is it a waste of my time? May want to check your English as 'sth' isn't a word. I'm not sure if you even checked out 'my guide' but i DO list every known cartridge/box combination, with code. And btw, a code is no proof, that's why i have a photo of every single game on my list. Your have to point out the codes to me as they aren't on your PDF list you placed for us to look. As for pictures I wouldn't always trust them 100% as I've seen pictures of the PAL versions of Chrono Trigger and Final Fantasy III.
Believe me they were very well done as well. Unlikely, you might want to check if it's somewhere on the list where you didn't expect it (Disney's Aladdin ->Aladdin (Disney's) and so on). But if you really think sth is missing feel free to share it;) (i could search through your file, but i'm too lazy right now) Ha ha, trust me my friend I didn't make such a statement without checking your list.8) You can search my list but you will not find it on there as I have a picture of it but not the cartridge code. So I'm guessing either you missed it off you PDF list by mistake or you haven't confirm it exists. As you listed the different versions of player manager it should be on your list. As you where so sure you had all the game, I'll keep it back for now, if you can pm or list it's name I'll send you the picture I have. Thanks for the offer of help but at the moment I'll stick with my sources to confirm UK releases for now.;) As for my collection I have just under 100 PAL games and about 30 US and 50 Japanese and 95% of them are boxed and complete.
Funny thing with Adventures of Dr. Franken, The is it's not even that rare. Again with the slightly arrogant statement, as what you have just said isn't 100% true if you look at my list you will noticed I point out which games come with bonus map and posters among other things.
Sorry, but it is just the truth or else i wouldn't say it. I stated 'a very basic version' when posting the games list as my actual list contains A LOT more data: - aka names - publisher - developer - rarity - value - game designer - box/manual/cart combinations, plus all bonus material information - special peripheral usage - special chips and sram usage - game rating of 2 mags (german Total! And british Super Play) - copyright (if licensed material) - serial numbers for cart, manuals and boxes - genre - coin-op based on - release date - release countries - pegi rating and more But it's good manners to ask, before taking.:happy: well everyone's free to say 'please don't use my data on your list' and i will not use it Your post came across in a very demanding manner and how may I ask is it a waste of my time? May want to check your English as 'sth' isn't a word.
Sth is an internet abbreviation as you very well know, no need to attack me for that on a board with the highest british slang rate i've ever seen;) of course it's up to you to decide if it's a waste of time, if you enjoy doing it no matter if it's already done or not enjoy it (i know database work can be a lot of fun) but be aware of the fact that you're not doing something new Your have to point out the codes to me as they aren't on your PDF list you placed for us to look. You already know i'm doing the list for DP, although it's outdated a look at a game like Super Mario World gives you a slight impression of what my list actually contains As for pictures I wouldn't always trust them 100% as I've seen pictures of the PAL versions of Chrono Trigger and Final Fantasy III. Believe me they were very well done as well.
Print Shop Press Writer Download more. Well trusting code+picture is better than just trusting code in any case. So what's your point here? Ha ha, trust me my friend I didn't make such a statement without checking your list.8) You can search my list but you will not find it on there as I have a picture of it but not the cartridge code.
So I'm guessing either you missed it off you PDF list by mistake or you haven't confirm it exists. I thought a picture was no proof As you listed the different versions of player manager it should be on your list.
The different versions of player manager (and of champions world class soccer and of manchester united) are on the list because the actual data differs. If the game you're talking about has the exact same data on cart and just a different box it's listed as a variation of that game (which obviously aren't on the names only list) As you where so sure you had all the game, I'll keep it back for now, if you can pm or list it's name I'll send you the picture I have. Well maybe you're thinking of something like Fighting Spirit aka Tuff E Nuff or some of the dozens of games with localized names.
No idea, and i don't feel like guessing because i'm 99.9% sure it's on my list. If you don't want to share it with me now because you think of me as competition that's fine, but always remember you have to make it public one day cause otherwise that info is useless to you too;) (btw, i think there's easly 100 games on my list missing from yours so i shared a lot more with you already than just 1 variation of a game) Thanks for the offer of help but at the moment I'll stick with my sources to confirm UK releases for now.;) have fun! One question though, you stated several times you're doing UK, but still there's plenty of none-UK codes on your list, why's that? Funny thing with Adventures of Dr. Franken, The is it's not even that rare.well it's not too common either, but yeah, it's not rare. Doesn't seem to popular though but we'll eventually find the code (in the worst case on the day i buy the game).
I 100% Disagree with you on that point. It is probably the best form of I.D. Available as it is a code designated by Nintendo themselves. It's a good form of ID, yeah, but it doesn't tell you **** about if it was actually released.
I could name dozens of examples of games where the code is known but the game was never released If you have the CODES why not post them up I mean thats what this thread is all about.;) the more the merrier:Dwell, why should i post hundreds of codes if he refuses to share one single game name?? Btw, Adventures of Dr.
Franken, UK cart code: SNSP-6F-UKV. Sth is an internet abbreviation as you very well know, no need to attack me for that on a board with the highest british slang rate i've ever seen;) Just so you know I wasn't attacking you and no I have never seen anyone used 'sth' as an internet abbreviation, not on any of the boards I've been too.
Maybe a German one but I haven't seen it used in English. Of course it's up to you to decide if it's a waste of time, if you enjoy doing it no matter if it's already done or not enjoy it (i know database work can be a lot of fun) but be aware of the fact that you're not doing something new Trust me it won't be and in the end you'll be very surprised.:happy: have fun! One question though, you stated several times you're doing UK, but still there's plenty of none-UK codes on your list, why's that? I already answered this in a previous post to you.
The different versions of player manager (and of champions world class soccer and of manchester united) are on the list because the actual data differs. If the game you're talking about has the exact same data on cart and just a different box it's listed as a variation of that game (which obviously aren't on the names only list) well maybe you're thinking of something like Fighting Spirit aka Tuff E Nuff or some of the dozens of games with localized names. No idea, and i don't feel like guessing because i'm 99.9% sure it's on my list.
If you don't want to share it with me now because you think of me as competition that's fine, but always remember you have to make it public one day cause otherwise that info is useless to you too;) The player manager was a bit of a hint for a couple of reasons, it may just be localized name, but I doubt it. As there no rom of it on the net I can't check it out however and no it's not any of the games you've listed. (btw, i think there's easly 100 games on my list missing from yours so i shared a lot more with you already than just 1 variation of a game) That cause I have an unlisted code games list, which has over 500 titles on it, as only games with codes get listed. By the way I seen you haven't listed Mr Tuff, you think it's proto only?
It's a good form of ID, yeah, but it doesn't tell you **** about if it was actually released. I could name dozens of examples of games where the code is known but the game was never released Not really that true, but the problem is you can easily make up the codes from the USA and Japanese releases, hence the reason for unreleased codes so for example. Ogre Battle: SNSP-OB-UKV or SNSP-OB-EUR Soul Blazer: SNSP-SO-UKV Robotrek: SNSP-E9-UKV Chrono Trigger: SNSP-CK-UKV or SNSP-CK-NOE Super Mario RPG: SNSP-ARWE-UKV Adventures of Dr. Franken, UK cart code: SNSP-6F-UKV Ok thanks for the code.:) Just so you know it's an Imagineer game I've got under raps, but I need to check a few things on it. The player manager was a bit of a hint for a couple of reasons, it may just be localized name, but I doubt it. As there no rom of it on the net I can't check it out however and no it's not any of the games you've listed.
Well do you own the cart? If so, dump it and compare it to the existing roms with nsrt or a similar tool and see if it's a new dump. If it's not it's already on my list That cause I have an unlisted code games list, which has over 500 titles on it, as only games with codes get listed. By the way I seen you haven't listed Mr Tuff, you think it's proto only? Yes Mr Tuff only exists as review copy / proto, the snes version that is Not really that true, but the problem is you can easily make up the codes from the USA and Japanese releases, hence the reason for unreleased codes so for example. It is true, there are dozens of snes US(!) codes of unreleased games, even some not released in Japan so it's not just converted codes or anything. Even boxart for those exists Ok thanks for the code.:) Just so you know it's an Imagineer game I've got under raps, but I need to check a few things on it.well then you probably mean another country variation of Player Manager (unlikely) or the french version of Rugby called Blanco World Class Rugby which is no different from the UK version.
Nice work so far on the list S3M, contrary to what has been impied so far your list is just fine - keeps to the bare essentials and only verified games. As a Text only list for collecting purposes, it's just as accessible as it needs to be.
Short of keeping evidence (pictral/physical/related material) of anomalies, such as games which are harder to verify as having had an official mainstream release (e.g only seen/found 1 copy in several years), you seem to have headed on the same track I (and a number of other collectors I know) use, and I can't really see a problem in skipping the odds and sods to concentrate on the main content. I will however, lay off further contributing to your list from this point on. Given the unfortunately typical retro 'community' tone interjected into the topic, I'm reminded why collectors like myself find it best to avoid involvement in such efforts. Don't get me wrong, it seems like you started, and were making your list for all the right reasons - just because you enjoyed the system and the games.
It showed and that's why I was drawn to try and contribute in the first place, but this kind of interjection from the aforementioned community seems inevitable for such efforts and admittedly is the reason I refrained from providing as much as I could have. For what it's worth though, aside from the aforementioned scarcities and anomalies, both lists are missing a notable number of games which are possible to find and verify given the effort.
Don't get obsessed with cataloging it all though, it's much more fun just to collect to play and notch them up as you get them;). Both lists are missing a notable number of games which are possible to find and verify given the effort.with all due respect, i HIGHLY doubt that, especially the 'notable number' part. Yeah, i have like a handful of titles that have a minimal chance of having seen an Australian release and i wouldn't be entirely surprised if another Spanish or Scandinavian exclusive shows up but it's not very likely. I've been collecting SNES for years, owning more than 200 boxed complete games (i can't afford more:( ) and several major snes collectors from all important PAL countries have contributed to the list and NONE have spotted a missing entry.
If a game is missing from my list it either was somehow forgotten despite me knowing it (we all make mistakes, right) or it hasn't shown up in the last 5 years well, as you say a 'notable' number is missing it wouldn't hurt you to share 1 or 2 of them just to show us there are indeed games missing;).
— The European slogan, with the name of Super Nintendo Entertainment System appearing in front of it The had a long run, and was still quite popular years after it launched. Yet competition wouldn't stay away forever (and Nintendo had been told that their demands for third party exclusivity in the United States were an illegal monopoly, and were legally struck down), and systems were getting in vogue; the was catching up in the United States, while the was gaining ground in Japan. The Super Nintendo Entertainment System was made to keep up, and so began one of the fiercest in history. It was known as the Super Famicom in Japan (officially adopting the 'Famicom' nickname of its predecessor, the Family Computer) while in South Korea, it was known as the Super Comboy (슈퍼 컴보이) and it was distributed by Hynix. While the SNES was very much a success (eventually matching the rival in market share), Nintendo would still make some mistakes behind the scenes. Nintendo originally had, and signed with Sony for the latter to make the device. But the contract for the sound chip Sony made included a clause where Sony would receive all software royalties.
The President of Nintendo, Hiroshi Yamauchi, decided to drop the contract and sign with Philips midway through development (and behind Sony's back), which turned the relationship into a rocky one. Eventually Nintendo, Sony, and Philips consolidated forces to work on the CD add on, until Sony decided to go it alone, using the already-constructed hardware to launch their own console, the. One add-on for the system did get made: The, a cartridge attachment that allowed the system to play games, and even add color to them.
Japan received a second add-on, the, a downloadable game service similar in principle to Sega's attempts. Also notable for having on both the console and the games between the American and European versions.
The top picture shows the American version, with harder edges and lighter shades of grey compared to the more rounded Japanese and European editions. The controllers are also different; while Japan and the PAL region got controllers with multi-coloured red A, yellow B, blue X, and green Y convex face buttons, which matches ◊, the North American controller got purple-colored convex A and B face buttons and lavender-colored concave X and Y face buttons, though at least both North America and the rest of the world have the same overall controller shape and plugs/ports (unlike ). A smaller version of the console was issued in North America (the model SNS-101) in 1997 and Japan (the Super Famicom Jr.) in 1998. The slimmed-down redesign removed the expansion port (meaning the SFC Jr. Was incompatible with the Satellaview), the RF output (though the 's optional RF modulator was compatible), and the eject button. Support for S-Video and RGB output was also, though console modders could reinstate those features without any additional hardware. On June 26, 2017, Nintendo would announce that its popular NES Classic Edition plug-and-play console would be followed up by the SNES Classic Edition released on September 29 of that same year.
Specs: Processors • Like the NES, the Super NES has a for main data processing, and a (in this case, a pair of tightly interlocked units) for the graphics. Also like the NES, the Super NES has a master clock speed of 21.477 MHz or 21.281 MHz in PAL regions, which is different from the NES at 26.602 MHz, but the CPU divides it down to between 1.79, 2.68 and 3.58 MHz. Note or 1.77, 2.66 and 3.55 MHz in PAL regions This was to make it cheaper to make the system with said clock speed, and for compatibility with slow/cheap cartridge ROM. This led to the belief that the SNES is a slow system, and that too much on screen action would slow it down.
• The processor itself was a Ricoh 5A22 which was based on the Western Design Center 65C816, a 16-bit successor to the MOS Technology 6502 used in the NES, Apple II, Commodore 64, and Atari consoles and computers. Nintendo actually used Apple II gs computers as development systems, since they also used the 65C816. Since the 6502 family has only one accumulator register, every operation that uses a second operand must reference the RAM. Accessing the RAM is limited by the 8-bit data bus. Therefore, 16-bit operations were slower than 8 bit operations, but the 16-bit operations were still faster than emulating them with 8-bit instructions.
• The 8-bit wide data bus speed is a problem, but the system has a lot of memory, and like the NES before, it has a cart-accessible expansion bus, which meant carts could add their own extra processors to run at higher speeds. • One of the most famous of these chips is the 'Super FX' chip, a highly specialized which is generally used for running. It included some extra RAM for use as a rendering buffer, and for general computing if needed. The Super FX went through a number of revisions over its lifetime; the version used in Yoshi's Island and Doom ran at twice the clock speed and could address twice as much memory as the one in Star Fox. • Another famous chip called SA-1, used in Kirby Super Star and Super Mario RPG, is a second faster 65C816 clocked at 10.74 MHz that was also used for (as well as for ). • One of the most widely used add-on chips (second only to the SA-1 by number of games) was the DSP-1, a math coprocessor typically used to speed up 3D calculations in games like Pilotwings and Super Mario Kart. • The system also has its own, made by (naturally, this was before Sony made its own system) note The designer of the chip was none other than Ken Kutaragi, who almost lost his job by designing the chip behind his bosses' backs, since they were uninterested in developing gaming hardware.
Both the success of the this chip and the failure of the SNES-CD led them to reconsider, and Kutaragi would go onto become known as the 'Father of the ' after playing an important role in the conception and design of that console This wasn't made just to generate sound, but to also mix it, like a MOD with its own custom instruments/samples, with 8 16-bit ADPCM sample-playback channels available. This sound accelerator is notable for producing 16-bit sound in the base model of the console while its main competitors were limited to lower sample sizes like 5, 8, 9, or 10 bits per sample in the TurboGrafx-16, 9 bits per sample of FM music from the Mega Drive, or 8 bits per sample of PCM encoded sound from the Mega Drive. Even though this hardware was advanced, it is bottlenecked by the low amount of space provided by the cartridges, the limited sound RAM, and the requirement to use sampled sound that uses more memory than FM sound because it is incapable of generating FM sound. The filtering hardware managed to remove aliasing in heavily compressed audio samples.
However, it also muffled certain types of audio samples. It also did reverb and other sound effects. Memory • The system has 128 KB of main and 64 KB of.
That alone gave the Super NES more on-board memory than either of its 16-bit competitors. This doesn't count including extra memory on the carts, as the other systems may have been able to do that as well. Unfortunately, the data bus for the system is 8 bits wide and therefore severely limited RAM throughput and the system speed because all CPUs in the MOS Technology 6502 family are bottlenecked by RAM throughput and clock speed. • The system also has 64 KB of sound memory. Some games ( being an excellent example) loaded up to 10 minutes of music into the sound RAM and played it entirely from there. However 64KBs of RAM was a bottleneck to high quality samples which either had to be compressed heavily or relied on streamed data from the cartridge in order to overcome the RAM limitation. Tales of Phantasia and Star Ocean are known games that used a specialized engine for this.
• The ROM size could range from 256 KB (, ) to 6 MB ( and ). Keep in mind that these were advertised by their bit size, not their byte size, so they would be listed as 2 megabits to 48 megabits. • The system's main address bus is 24-bit, allowing it to access up to 16 MB, but this included RAM and hardware registers mirrored across banks, and ROM is generally mirrored as well (it's complicated).
The largest official memory maps allowed up to 8 MB (64 Mbits) of read-only memory. The largest known program for the Super NES is a chip-free hack of Star Ocean that weighs in at 12 MB (96 Mbits). (The official version of Star Ocean used an S-DD1 data decompression chip, allowing it to fit into only 48 Mbits of expensive mask ROM.) • Bankswitching chips were sometimes used to fit large ROMs into small memory maps. In principle, this could have allowed games to bypass the limit imposed by the 24-bit addressing scheme, but in practice no games ever got that big. Note A rather dramatic modern counterexample is Super Road Blaster, a 2012 fan port of a classic laserdisc game. It uses the MSU1, a fictional chip invented by an emulator author, to allow streaming of data from a 32-bit address space (4 GB); this allows the game to be nearly 800 MB. The chip also streams CD-quality audio via the analogue passthrough pins everyone forgot the cartridge slot had.
The SD2SNES flash cartridge can emulate the MSU1, making the game playable on a real SNES. • Like competing video game systems, the SNES had a DMA unit to rapidly move data between different areas of memory. It also had a special mode called H-DMA whereby it could be set to automatically write up to eight small handfuls of data pretty much anywhere in the system in between one scanline and the next. These data packets could be read or addressed from tables in ROM or RAM, allowing sophisticated raster effects to be executed with minimal CPU time. Note The famous 'Mode 7' effect was done this way. Mode 7 by itself could only do affine transforms - you could scale, rotate, squash, stretch and warp the image as much as you liked, but parallel lines would remain parallel.
To obtain a perspective effect, it was necessary to change the transform matrix every scanline, and HDMA was a convenient, lightweight way to do that. Sprites • The sprites can be as large as 64×64 pixels, with up to 128 on screen, but flickering may still occur if more than 32 sprites (or 34 8x8 sprite tiles, whichever comes first) are on the same horizontal line (although that's much rarer than on an NES, which allows only 8 sprites of 8 pixels wide, totalling 64 pixels). • The backgrounds can be more complex, with up to four layers of background graphics, although games rarely used that many due to severe color limitations with more than three layers.
Or instead of a layered background, games could set the PPU into Mode 7, which was used to achieve the scaling and rotating backgrounds that were part of what set the SNES apart in those days. • While the system could in principle scale and rotate individual sprites in software (as demonstrated by homebrewers in recent years), there was no hardware support for it.
This meant that it was generally considered too resource intensive to be practical, and so was mostly reserved for titles in the system's latter years, where this task could be offloaded to chips such as the Super FX or Capcom Cx4. It was also possible to use a Mode 7 background as a sprite, but this meant you could have only one such sprite on a given scanline and had to use regular sprites to build the background; Super Mario World does this with certain bosses. Display • The standard resolution is 256×224 pixels. The reason the vertical display is shorter than the NES is that on a typical NTSC television, the extra scanlines would be off the screen anyway, and since the CPU can't send graphics to the PPU while the latter is busy drawing the screen, the system would be wasting precious VRAM update time drawing scanlines nobody would ever see. Note The NES did have this problem, but it wasn't as big a deal because the graphics were less complex, and because the PPU relied more on dedicated memory in the cartridge and less on its tiny VRAM. The SNES does have an 'overscan' mode that gives it the same resolution as the NES, but developers rarely used it.
There were also higher resolutions such as 512×448, but these had limited color depth and were not for sprites; RPM Racing was the only game to use hi-res graphics outside of menus and such. • The total color depth is 15-bit (or 32,768 colors), but everything drawn to the screen can only use 256 of those colors at any one time. Unless you start to mess with transparencies. Or direct-color modes. Or HDMA (the storied 'scanline trick'). It is to display all 32,768 colors onscreen at the same time, with certain limits on what colors can appear where. • The system could blend the colors of backgrounds and/or sprites through color addition, subtraction, or averaging, which allowed transparencies to be used, and override the normal on-screen color palette limits.
This could help wii's that do not have a patched system ios, but have a patched ios36 from TBR or other method. This only works on wiis with a patched ios36, but it will work if data management is somehow corrupt or inaccessible.
Method- Castlevania Judgment How to load HB apps from disk, without a patched system ios. Requires ios36 to be patched, from TBR or dop-mii or other method. If you where silly (stupid) and did not install priiloader, and did not patch your system ios, and for some reason managed to brick your wii in a banner like way- you are basically screwed. But perhaps not yet. Fixing these type a bricks is a pain, and there are very few options to try. So here is another one- What does this do- Loads wadmanager 1.4 from autoboot disk, when ios36 is patched but the system ios is not.
Requirements- Functional RM via savmii/savmiifrii (gc-controller) Ios36 must have the fakesign bug, aka trucha bug. You will need a modchip, preconfigured to autoboot, region free enabled Castlevania Judgment, unscrubbed iso (tested with ntsc-u version) Download: iso-tools.zip WM_1.4.dol.zip Extract to the location of Castlevania Judgment iso. -Burn Castlevania Judgment iso, burn it good and proper -Run MakeKeyBin.exe, type 42, click generate -Run WIIScrubber.exe Click load ISO, select Castlevania Judgment iso Double click Partition 1- data Right click on main.dol, Click replace Select WM_1.4.dol main.dol name will not change Exit -Burn the patched Castlevania Judgment iso, burn it good and proper -Boot the wii and load the Recovery Menu via savemii/savemiifrii. You should see a black screen with your system menu version # -Insert your Castlevania Judgment disk, it should boot Let the game load to the intro movie, eject the disk you will see 'error please instert Castlevania Judgment disk' -Insert you patched Castlevania Judgment disk The intro movie plays again, goto the main game menu Push 'Home' on the wiimote and click 'restart' -Wadmanager 1.4 will load, push A to install/uninstall wads, or push B to exit to HBC -Now fix your wii, you will have to have some idea of what you need to do. If wadmanager fails to load and you are booted to your brick error- you do not have a patched ios36 If the patched game boots to a black screen, there is an issue with your main.dol, tray again or try another useful dol. Games that I know use ios36- Mario Kart, SSBB, Castlevania Judgment- if you know of others, let me know Mario Kart- fails with this method (at least the ntsc version) SSBB- ntsc does not work, pal version may work This method can be duplicated with other games running on other ios, as long as the ios is patched.
If you think you have other patched ios, you can try other games. Ios36 is the most common patched ios loaded by games. That is why it was chosen here. Well I was just fiddling with this banner bricked wii and failed with the rabbids go home due to lots of storage space on nand. Now booting wii fit plus and going to settings to change date & time and stuff.
I just noticed I could just format system memory and easily remove the offending channel. Of course it will also thrash the saves, then I navigated back from the settings. There what I see. I can access Data Management. So no need to do the rabbids go home workaround or emptying the nand. To my next surprise, banner bricking channel behaved in the Data Management's channel menu There I go, banner bricked wii fixed without using any exploit or homebrew Possibly this wii's banner brick was exceptional. It was bricked by a game forwarder channel.
Well I was just fiddling with this banner bricked wii and failed with the rabbids go home due to lots of storage space on nand. Now booting wii fit plus and going to settings to change date & time and stuff. I just noticed I could just format system memory and easily remove the offending channel. Of course it will also thrash the saves, then I navigated back from the settings. There what I see. I can access Data Management.
So no need to do the rabbids go home workaround or emptying the nand. To my next surprise, banner bricking channel behaved in the Data Management's channel menu There I go, banner bricked wii fixed without using any exploit or homebrew Possibly this wii's banner brick was exceptional. It was bricked by a game forwarder channel.
Well I was just fiddling with this banner bricked wii and failed with the rabbids go home due to lots of storage space on nand. Now booting wii fit plus and going to settings to change date & time and stuff. I just noticed I could just format system memory and easily remove the offending channel. Of course it will also thrash the saves, then I navigated back from the settings. There what I see. I can access Data Management.
So no need to do the rabbids go home workaround or emptying the nand. To my next surprise, banner bricking channel behaved in the Data Management's channel menu There I go, banner bricked wii fixed without using any exploit or homebrew Possibly this wii's banner brick was exceptional. It was bricked by a game forwarder channel.
Well I was just fiddling with this banner bricked wii and failed with the rabbids go home due to lots of storage space on nand. Now booting wii fit plus and going to settings to change date & time and stuff. I just noticed I could just format system memory and easily remove the offending channel. Of course it will also thrash the saves, then I navigated back from the settings. There what I see. I can access Data Management. So no need to do the rabbids go home workaround or emptying the nand.
To my next surprise, banner bricking channel behaved in the Data Management's channel menu There I go, banner bricked wii fixed without using any exploit or homebrew Possibly this wii's banner brick was exceptional. It was bricked by a game forwarder channel. Click to expand.Actually it depends on the nature of the brick. Banner Brick and even Theme Brick can be in different forms. In my case for example the banner was an official disk banner which had a good header & good images but somewhat failing in System Menu.
Instead If I had a banner brick with unsupported images or invalid banner header maybe then I might have had problem getting into data management's channel screen. Same with Theme Brick, if you totally failed putting an acceptable file there then you can't even go to settings through this workaround. For banner bricks though, at least you have the extra option of formatting system memory with a cost of losing your saves. Click to expand.Actually it depends on the nature of the brick. Banner Brick and even Theme Brick can be in different forms.
In my case for example the banner was an official disk banner which had a good header & good images but somewhat failing in System Menu. Instead If I had a banner brick with unsupported images or invalid banner header maybe then I might have had problem getting into data management's channel screen.
Same with Theme Brick, if you totally failed putting an acceptable file there then you can't even go to settings through this workaround. For banner bricks though, at least you have the extra option of formatting system memory with a cost of losing your saves. Click to expand.Actually it depends on the nature of the brick. Banner Brick and even Theme Brick can be in different forms.
In my case for example the banner was an official disk banner which had a good header & good images but somewhat failing in System Menu. Instead If I had a banner brick with unsupported images or invalid banner header maybe then I might have had problem getting into data management's channel screen. Same with Theme Brick, if you totally failed putting an acceptable file there then you can't even go to settings through this workaround.
For banner bricks though, at least you have the extra option of formatting system memory with a cost of losing your saves.